The online gaming industry is gaining women, particularly at each end of the age spectrum, according to studies by comScore.
According to the research, passed along by eMarketer, female participation in online gaming overall rose 27 percent in August from the same month in 2007, totaling nearly 43 million users. The particular age demographics that showed the largest growth, however, may carry the biggest surprise.
The largest increase, 55 percent over August 2007, came among girls aged 12 to 17, according to the report. The group that exhibited the second highest growth rate was that of women aged 55 to 64. That crowd still presented the fewest total gamers among the six groups reported on, but it’s certainly worth noting that participation increased by 43 percent among the AARP-eligible.
Although the study specifically applies to online gaming and doesn’t touch fantasy participation, the news that more women are online playing should certainly interest anyone trying to grow the market for their online product. Whether you’re seeking more players to take part in your fantasy golf competition or trying to reach out to a new set of advertisers, women are proving that they deserve your attention.
As you can see in the table at the bottom of this article (which accompanied the eMarketer report) the age group that ranked third in growth was 18 to 24. If you combine them with the 12-to-17 range, you find nearly 10 million young females playing online games. Further research by the Pew Internet & American Life Project determined that more than half of teen girl gamers include sports and strategy games in their online play. On top of that, the Pew findings indicate that socialization is a significant motivator for these online pursuits. If there are two things that we know drive fantasy participation, it’s socializing with your leaguemates and taking control of an entity (team, business, etc.).
These rising numbers of female — particularly young female — gamers can be seen both as motivation and fuel for the emergence of female-targeted fantasy competitions that steer away from sports. As has been reported on this site, there are now multiple outlets pursuing the female market with celebrity- and fashion-based games.
Of course, to assume that all women are primarily interested in clothing lines and movie stars would be foolish. This year’s Ipsos study for the Fantasy Sports Trade Association found that 20 to 25 percent of fantasy sports players are women. Especially in this day when it’s easier for a female athletic role model to emerge, that section of the fantasy sports market could be capable of growth as well.
As you plan for the next few years, make sure that you don’t overlook the feminine side.
